[M6]
Various with half table

NAME:	Rover Mitchell

SET OUT BOARDS:	
One set on each table

PAIR NUMBERS:	
As table number

PAIR MOVEMENT:	
NS pairs are stationary
EW pairs move up one table
A late arrival becomes a Rover and play at NS tables in turn. The stationery
pairs are displaced by the Rover and sit out for 1 Round.

	No Tables	Rover Tables
	6		1 3 5 2 4
	7		1 3 5 7 2 4
	8		1 6 2 7 3 8 4
	9*		1 5 9 2 4 7 3 6
	10		1 7 2 8 3 9 4 10 5
	11		1 3 5 7 9 11 2 4 6 8
	12		3 9 4 10 5 11 6 12 7 1 8
	13		1 3 5 7 9 11 13 2 4 6 8 10
	14		1 9 2 10 3 11 4 12 5 13 6 14 7
	15*		1 3 5 7 9 12 14 2 4 6 8 10 11 13

* - The Rover must play twice against one EW pair when there are 9 or 15 tables

COMMENT:
Allows a late pair arriving during the first round to be fitted when they form
an extra half table. 

[M13d]
Appendix Mitchell Movement

The Appendix Mitchell movement is used when the number of tables is large. Designed for playing
26 boards, the movement is based on a core circuit of 13 tables. Additional tables are accommodated by
turning part of the 13-table circuit into a "dual carriageway". 13 NS pairs and 13 EW pair circulate in
opposite directions, keeping to the left when they reach the dual section. The other pairs are stationary along
the dual section. Boards are shared across the two carriageways.
With an Appendix Mitchell play can commence as soon as the core circuit is complete: the first round can 
be started while stragglers are still arriving. 

[M13e]

A Web Mitchell is used for any number of tables from 14 to 26 and is designed for playing 26 boards
in a single session. Web Mitchells are available for 24 boards but only for an even number of tables
from 14 to 24.

When T is even two sets of 26 identical boards are needed. The movement of the players is completely
straightforward, with the NS pairs remaining stationary and the EW pairs moving up one table on each round.
The boards flow in two distinct circuits. The first set of boards is given out from Table 1 to Table T/2
with the remaining boards in relay feeding in at Table T/2 and dropping out on Table 1. The second set
of baords is put out on Table t/2 but in reverse order so board set M (boards 25 and 26) goes on Table T,
set A on Table T-1, set B on Table T-2 until you reach Table T/2 + 1. The remaining boards are in relay
between Table T/2 + 1 and Table T.

When T is odd, you need three sets of 26 identical boards. Again, the movement of the players is
straightforward, with the NS pairs remaining stationary and the EW pairs moving up one table on each round.
One set of  boards goes out normally from Table 1 to Table 13.  You will then be left with an even number
of tables, which is dealt with as above. For exaple, with 19 tables, one set goes on tables 1 to 13,
a second set is used for Tables 14 to 16 and the third set for Tables 17 to 19.

A further possibility is when T is even and 24 tables are required to be played. Two sets of 24 identical
boards are required. The movement of players is straightforard, as before, except that after Round 6 the 
EW pairs must skip a table. The boards flow in two distinct circuits. The first set is given out from
Table 1 to Table T/2 with the remaining boards in relay feeding in at Table T/2 and dropping out at Table 1.
The second set of boards is put on Tables T/2 + 1 to T but in reverse order so board set L (boards 23 and 24)
goes on Table T, Set A on Table T-1, set B on Table T-2 until you reach Table T/2 +1. The remaining boards
are in relay between Table T/2 + 1 and Table T.



[M14]
N Tables N Rounds where N is odd. Example below is for T = 7

NAME:	Mitchell (odd)

SET OUT BOARDS:
7 sets
One set on each table

PAIR NUMBERS:
As table number

PAIR MOVEMENT:
NS pairs are stationary
EW pairs move up one table

COMMENT:
This movement can be used for any odd number of tables, in particular 5 tables (5-board sets),
7 tables (4-board sets), 9 tables (3-board sets) and 13 tables (2-board sets). It is the
simplest of all movements and is perfectly balanced. An incomplete (and therefore unbalanced)
movement can be played for 11 tables (3-board sets) and stopping after eight or nine rounds
when the time runs out.

[M15]
T Tables N Rounds where N is even. Example below is for T = 8

NAME:	Mitchell (even with relay and share)

SET OUT BOARDS:
8 sets
Relay between Table 4 (T/2) and Table 5 (T/2 + 1)
The highest-numbered table shares boards with Table 1

PAIR NUMBERS:
As table number

PAIR MOVEMENT:
NS pairs are stationary
EW pairs move up one table

COMMENT:
This movement can be used for any even number of tables, in particular 6 tables (4-board sets),
8 tables (3-board sets), 12 tables (2-board sets) and 14 tables (2-board sets). The movement
is perfectly balanced. The TD must make sure that the relay is placed diametrically
opposite the two sharing tables. It can also be used for 10 tables (2-board sets) if only 20 boards
are required. An incomplete (and therefore unbalanced) movement can be played for 10 tables
(3-board sets) and stopping after eight or nine rounds when the time runs out.

[M16]
T Tables N Rounds where N is even. Example below is for T = 8

NAME:	Mitchell (even with skip)

SET OUT BOARDS:
8 sets
One set on each table

PAIR NUMBERS:
As table number

PAIR MOVEMENT:
NS pairs are stationary
EW pairs move up one table
At the halfway stage, after 4(T/2) rounds, EW pairs skip a table ie they move up two tables instead of one.

COMMENT:
This movement can be used for any even number of tables,in particular 6 tables (4-board sets),
8 tables (3-board sets),12 tables (2-board sets) and 14 tables (2-board sets).
The movement is not well balanced, but it avoids the necessity of sharing boards.
Suitable for social bridge, but not serious competition. On the final round pairs play the 'Revenge Round'
against the pairs they started with.

The movement may also be used as an incomplete movement with 10 or 12 tables (3-board sets) or
14,16,18,20 tables (2-board sets): play ceases when it is time to go home.
			

[M17]
T Tables T+2 Rounds Blackpool Movement
T may be any even number (usually 10 or 12 )Movement is illustrated for T = 10

NAME:	Extended Mitchell (even). 

SET OUT BOARDS:
12 (T+2) sets
Relay between Table 5 (T/2) and Table 6 (T/2 + 1)
Relay between highest-numbered table and Table 1

PAIR NUMBERS:
As table number

PAIR MOVEMENT:
NS pairs are stationary
EW pairs move up one table for the first 11 (T+1) rounds
On the last round, EW pair n go to Table 11-n (T+1-n)

COMMENT:
This is one way of playing 24 boards at 10 tables, or it may be used to play 28 boards at 12 tables
On the last two rounds, pairs encounter opponents whom they have already played against and hence
the movement is not well balanced.

[M18]
9,13,15 (T) Tables (T-2) Rounds. Illustrated for T = 10

NAME:	1-table Appendix Mitchell (Bowman even tables with missing pair)

SET OUT BOARDS:
8 (T-2) sets, one set each on Tables 1 to 8 (T-2)
Table 9 (T-1) shares with Table 1

PAIR NUMBERS:
As Table number
			
PAIR MOVEMENT:
NS Pairs are stationary
EW pairs move up one table
There is a skip at the halfway stage, after 4 (T/2 - 1) rounds, when the EW pairs move up two tables

COMMENT:
The movement is best used for 9 tables playing 8x3 rounds, 13 tables playing 12x2 rounds, 15 playing 14 x 2 board rounds
with phantom pair NS at the highest-numbered table;
 
[M19]
9 Tables 11 Rounds
T may be any odd number: the movement is illustrated for T = 9

NAME:	Extended Mitchell (odd).

SET OUT BOARDS:
11 (T + 2) sets
Two relays between highest-numbered table and Table 1

PAIR NUMBERS:
As table number

PAIR MOVEMENT:
NS pairs are stationary
EW pairs move up one table for the first 10 (T+1) rounds
On the last round, EW pair n go to Table 10-n (T+1-n)
Exception: On the penultimate round EWT (1/2(T+3)) plays at Table 6 (1/2(T+1)) and EW 5(1/2(T+1))
plays as Table 6 (1/2(T+3))

BOARD MOVEMENT:
Normal (down one table) except that Table 5 (1/2(T1)) shares with the next table up on the penultimate round
and with the next table down on the last round.

COMMENT:
The interchange at Tables 5 and 6 on the last two rounds avoids the middle NS and EW pairs having to play
each other three times. Nevertheless, on the last two rounds all pairs encounter opponents whom they have already
played and hence the movement is badly balanced.

11 Tables 13 Rounds

NAME:	Extended Mitchell (odd)

SET OUT BOARDS:
13 sets
Two relays between highest-numbered table and Table 1

PAIR NUMBERS:
As table number

PAIR MOVEMENT:
NS pairs are stationary
EW pairs move up one table for the first 12 rounds
On the last round, EW pair n go to Table 12-n
On the penultimate round, EW7 plays at Table 6 and EW6 plays at Table 7

BOARD MOVEMENT:
Normal (down one table) except that Table 6 shares
with the next table up on the penultimate round
and with the next table down on the last round

COMMENT:
The interchange at Tables 6 and 7 on the last two rounds avoids the middle NS and EW pairs having to play each other
three times.  Nevertheless, on the last two rounds all pairs encounter opponents whom they have already
played and hence the movement is badly balanced.


[M20]
10,14,16 (T-) Tables (T-2) Rounds. Illustrated for T=11

NAME:	1 table appendix Mitchell (Bowman odd tables with missing pair]

SET OUT BOARDS:
9 (T-2) sets, one set each on Tables 1 to 9 (T-2)
Table 10 (T-1) shares with Table 1 throughout

PAIR NUMBERS:
As Table number
			
PAIR MOVEMENT:
NS Pairs are stationary
EW pairs move up one table
			
COMMENT:
The movement is best used for 10 tables playing 9 rounds, 14 tables playing 13 rounds or 16 tables playing 13 rounds, with the phantom pair
NS at the highest-numbered table; 

[M21]
12 (T) but preferably 12 Rounds

NAME:	Double Weave Mitchell

SET OUT BOARDS:
12 sets
No relays, no sharing

PAIR NUMBERS:
As Table number
			
PAIR MOVEMENT:
NS Pairs are stationary
Odd-numbered EW pairs move up one table
Even-numbered EW pairs move down one table

BOARD MOVEMENT:
In the first half, the odd board sets (A,C,E,G,I,K,) move
down one table and even board sets (B,D,F,H,J,L) move up 
one table. At the half-way stage, all boards move up 6 (T/2) tables.
In the second half, odd board sets (A,C,E,G,I,K) move up one
table and even board sets (B,D,F,H,J L) move down one table. 

COMMENT:
This is a method of playing a perfectly balanced Mitchell
movement without any sharing if the number of tables is a
multiple of four.
The board movement is less complicated than it appears; except
for the half-time move, neighbouring tables always exchange boards.

[M22]
16 Tables 12 Rounds

NAME:	Double Bowman

SET OUT BOARDS:
12 sets;
One set on Tables 1-11 and 14
Table 12 shares with Table 10 on first round and
subsequently with other even-numbered tables, playing
boards in reverse order.
Table 13 shares with Table 11 throughout
Table 15 shares with Table 1 throughout
Table 16 shares with Table 14 on the first round and
subsequently with other even-numbered tables, playing the
boards in reverse order
Boards move down round circuit 14, 11 to 1

PAIR NUMBERS:
As table number
			
PAIR MOVEMENT:
NS Pairs stationary
EW Pairs move up one table
At halfway stage, after 6 rounds, EW skp moving up two tables.
		
COMMENT:
This movement, for any even number of tables, has four 
fewer rounds than tables. It could be used to play 12 rounds
at 16 tables, or 14 rounds at 18 tables.
The pairs NS12 and NS16 must be relied on to find their correct
boards. Not a popular choice

[M23]
16 Tables 13 Rounds

NAME:	Appendix Mitchell

SET OUT BOARDS:
13 sets, one set on Tables 1-13
Table 14 shares with Table 1
Table 15 shares with Table 2
Table 16 shares with Table 3 etc
Boards move down one table round circuit 13 to 1

PAIR NUMBERS:
As table number
			
PAIR MOVEMENT:
NS Pairs 1,2 and 3 stationary
Other NS pairs move up one table round circuit 4 to 16
EW Pairs 14,15 and 16 stationary
Other EW pairs move down two tables round circuit 13 to 1
			
COMMENT:
This is a useful complete movement which can be used to play
26 boards at any number of tables between 14 and 26.
Latecomers can easily be accommodated at additional sharing tables.
There are 26 moving pairs, and therefore plenty of space is
required for circulation.
Moreover, as with any movement where the number of table
is greater than the number of board sets, the large number
of sharing tables can hold up the progress of play;
Two sets of duplicated boards is an advantage which eliminates all board sharing.

[M24]
16 Tables 13 Rounds

NAME:	Eddy Appendix Mitchell

Table layout:
Tables 1 to 13 form the main circuit.
Remaining tables fom a supplementary line.

SET OUT BOARDS:
	13 sets, one set on Tables 1-13
	Table 14 shares with Table 1
	Table 15 shares with Table 2
	Table 16 shares with Table 3 etc

PAIR NUMBERS:
	As table number
			
PAIR MOVEMENT:
	NS Pairs are stationary
	EW Pairs 1,2,3 are Rovers, moving up two tables round the
	main circuit 1 to 13.
	Other EW pairs move up one table round the main circuit until 
	displaced by a Rover. They then go to the highest-numbered table
	and move down one table as far as Table 14.
	From Table 14 they return to the main circuit at the table which is 
	twice their pair number (reduced by 13 or 26 if necessary)
			
BOARD MOVEMENT:
	One table down in main circuit

COMMENT:
	This movement has fewer moving pairs than M23, but more 
	complicated EW pair movements.
	A table card on Table 14 is desirable.
	The Rover pairs should be asked to deliver one shared board to the
	supplementary line.
	NS pairs in the supplementary line must return the shared board to
	the main circuit at the end of the round.
        Two sets of duplicated boards is an advantage which eliminates all board sharing.
			

[M25]
16 (T) Tables 13 Rounds
(T may be any even number from 14 to 26; Odd number of rounds; 
the movement is illustrated for T equal to 16)

NAME:	Web Mitchell.

SET OUT BOARDS:
	Boardsets 1 to 8 (T/2) are put out on tables 1 to 8 (T/2),
	with boardsets 9 to 13 on a relay feeding in at table 8.
	A second set of boards is put out on tables 9 to 16 (T/2+1 to T),
	with boardset 13 on table 16 (T), boardset 1 on table 15 (T-1),
	boardset 2 on table 14 (T-2), and so on down to boardset 7 on table 9 (T/2+1).
	Boardsets 12 to 8 are on a relay feeding in at table 16 in reverse order.

PAIR NUMBERS:
	As table number.

PAIR MOVEMENT:
	NS pairs are stationary. EW pairs move up one table.

	Boards move down one table around each of the two circuits - tables 1 to 8 (T/2), and tables 9 to 16 (T/2+1 to T).
	Stationary pairs at tables 9 to 16 (T/2+1 to T) play boards in reverse order.

COMMENT:	
	This movement can be used to play 26 boards at any even number of
	tables between 14 and 24 (there is a variation to allow an odd number of tables).
	Two duplicated sets of boards are required.
	Movements can be constructed following the same principles for any even number
	of tables with an ODD number of rounds.

[M26]
17 (T) Tables 13 Rounds
(T may be any odd number from 15 to 25; Odd number of Rounds; the movement is illustrated for T equal to 17)

NAME:	Web Mitchell.

SET OUT BOARDS:
	Boardsets A to M are put out on tables 1 to 13.
	A second set of boards is put out tables 14 (set A) to 15 (Set B) (14 to (T+13)/2) with boardsets
        3 to 13 ((T-11/2 to 13) feeding in at table 15 ((T+13)/2).
	A third set of boards is put out on tables 16 to 17 ((T+15)/2 to T),
	with boardset M on table 17 (T), boardset 1 on table 16 (T-1).
	Boardsets L to B (12 to (T-13)/2) feed in at Table 17 (T) in reverse order.

PAIR NUMBERS:
 	As table number.

PAIR MOVEMENT:
 	NS pairs are stationary.
        EW pairs move up one table.

BOARD MOVMENT:
	Down one table around the circuit of tables 1 to 15 (1 to (T+13)/2),
        and the circuit of tables 16 to 17 ((T+15)/2 to T). Stationary pairs 
        at tables 16 to 17 ((T+15)/2 to T) play boards in reverse order.

COMMENTS:
	This movement can be used to play 26 boards at any odd number of tables between 15 and 25.
        The EW pair movement is completely straighforward, but care needs to be taken to ensure
        the correct boards are on each table, and boards remain in the correct part of the movement.
        Three duplicaed sets of boards are required.  Movements can be constructed following the same
        principle for any odd number of tables (greater than the number of rounds) with an
        odd number of rounds.

[M27]

16 (T) Tables 12 Rounds
(T may be any even number from 14 to 24; Even number of rounds;
 the movement is illustrated for T equal to 16)

NAME:	Web Mitchell.

SET OUT BOARDS:
	Boardsets 1 to 8 (T/2) are put out on tables 1 to 8 (T/2),with
	boardsets 9 to 12 on a relay feeding in at table 8. A second set of boards
	is put out on tables 9 to 16 (T/2+1 to T), with boardset 12 on table 16 (T),
	boardset 1 on table 15 (T-1),boardset 2 on table 14 (T-2), and so on down
	to boardset 7 on table 9 (T/2+1).
	Boardsets 11 to 8 are on a relay feeding in at table 16 in reverse order.

PAIR NUMBERS:
	As table number.

PAIR MOVEMENT:
	NS pairs are stationary. EW pairs move up one table.
	At the halfway stage, after 6 rounds, EW pairs perform a skip,
	ie they move up two tables instead of one.

	Boards move Down one table around each of the two circuits - tables 1 to 8 (T/2),
	and tables 9 to 16 (T/2+1 to T).
	Stationary pairs at tables 9 to 16 (T/2+1 to T) play boards in reverse order.

COMMENT:
	This movement is a variation on a standard Web Mitchell, allowing 24 boards
	to be played at any even number of tables between 14 and 24.
	Two duplicated sets of boards are required.
	Movements can be constructed following the same principles for any even number
	of tables with an EVEN number of rounds.






[M35]
3 Tables 5 Rounds

NAME:	Howell

SET OUT BOARDS:
	5 sets
	All boards are kept on an assembly table and collected by the
	players as required

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	Pair 6 is stationary at NS1
	Pairs 1 to 5 move round circuit:
	->EW3->EW2->EW1->NS2->NS3->EW3->

COMMENT:
	This 25-board movement is an alternative to the one on the
	next page. It has two drawbacks: it is badly balanced and it
	involves three tables sharing five boards on the last round

[M36]
3 Tables 5 Rounds

NAME:	Howell

SET OUT BOARDS:
	10 sets of two or three boards
	There are four possibilities:
	(i)  30 SET OUT BOARDS: All sets of three boards,
	(ii) 20 SET OUT BOARDS: All sets of two boards,
	(iii)26 SET OUT BOARDS: B,C,F,G of two boards and A,D,E,H,I,J of three boards,
	(iv) 24 SET OUT BOARDS: B,C,F,G of three boards & AD,E,H,I,J of two boards,

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	Pair 6 is stationary at NS3
	Pairs 1 to 5 move round circuit:
	->EW1->EW2->EW3->NS2->NS1->EW1->

COMMENT:
	This movement is well balanced, but awkward to manage
	Table cards are reproduced for the 30-board movement.
	For the 26-board movement omit boards 6,9,18 and 21
	For the 24-board movement omit boards 3,12,15,24,27,30

[M37]
4 Tables 7 Rounds

NAME:	Howell

SET OUT BOARDS:
	7 sets
	Relay between Table 1 and Table 2
	Two relays between Table 4 and Table 1

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 8 at Table 4

COMMENT:
	This is a perfectly balanced movement

[M38]
5 Tables 8 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	8 sets
	Two relays between Table 1 and Table 2
	Tables 4 and 5 share
	Two relays between Table 5 and Table 1

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 9,10 at Table 4,5

ARROW SWITCH:
	None

COMMENT:
	This movement is inferior to the full Howell of 9 rounds on the
	following page (M39), but could be used if players do not want to 
	play as many as 27 boards, or if two disabled players require
	stationary seats.

[M39]
5 Tables 9 Rounds

NAME:	Howell

SET OUT BOARDS:
	9 sets
	Four relays between Table 5 and Table 1

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 10 at Table 3

ARROW SWITCH:
	None

COMMENT:
	The recommended movement for five tables


[M41-4]
4 Tables 6 Rounds

NAME:	Double Hesitation Mitchell

SET OUT BOARDS:
	6 sets
	Relay between Table 3 and Table 4
	Relay between Table 4 and Table 1

PAIR NUMBERS:
	EW pairs add 4 to table number
		
PAIR MOVEMENT:
	Pairs 1,3
	Moving Pairs circulate:
	->EW1->EW2->EW3->EW4->NS2->NS4->EW1->

ARROW SWITCH:
	On last round at Tables 1,3

COMMENT:
	Each player encounters 6 other pairs.


[M41-6]
6 Tables 8 Rounds

NAME:	Double Hesitation Mitchell

SET OUT BOARDS:
	8 sets
	Relay between Table 4 and Table 5
	Relay between Table 6 and Table 1

PAIR NUMBERS:
	EW pairs add 6 to table number
		
PAIR MOVEMENT:
	Pairs 1,3,4 and 5 are stationary
	Moving Pairs circulate:
	->EW1->EW2->...->EW5->EW6->NS2->NS6->EW1->

ARROW SWITCH:
	On last round at Tables 1,3,4 and 5

COMMENT:
	Each player encounters 8 other pairs. An alternative 24-board movement
	is the switched Mitchell in which players encounter only 6 other pairs

[M41-10]
10 Tables 12 Rounds

NAME:	Double Hesitation Mitchell

SET OUT BOARDS:
	12 sets
	Relay between Table 6 and Table 7
	Relay between Table 10 and Table 1

PAIR NUMBERS:
	EW pairs add 10 to table number
		
PAIR MOVEMENT:
	Pairs 1,3,4,5,6,7,8 and 9 are stationary
	Moving Pairs circulate
	->EW1->EW2->...->EW9->EW10->NS2->NS10->EW1->

ARROW SWITCH:
	On last round at Tables 1,3,4,5,6,7,8,9

COMMENT:
	Each player encounters 12 other pairs. An alternative 24-board movement
	is the switched Mitchell in which players encounter only 10 other pairs


[M43]
6 Tables 9 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	9 sets
	Relay between Table 1 and Table 2 
	Relay between Table 4 and Table 5
	Relay between Table 6 and Table 1

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 10,11,12 at Tables 4,5,6

ARROW SWITCH:
	On rounds 3,6 and 9 at Table 6

COMMENT:
	The recommended movement for 6 tables, enabling 27
	boards to be played with no sharing
		

[M45]
6 Tables 11 Rounds

NAME:	Howell

SET OUT BOARDS:
	11 sets
	Relay between Table 4 and Table 5
	Four Relays between Table 6 and Table 1

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 12 at Table 2

ARROW SWITCH:
	None

COMMENT:
	This movement is perfectly balanced, but is little used
	because the number of boards played (22 or 33) is inconvenient

[M47-7]
7 Tables 8 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	8 sets
	Relay between Table 3 and Table 4

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 7 to table number

PAIR MOVEMENT:
	Pairs 1 to 6 are stationary
	Pairs 7 to 14 move round following circuit:
	->EW1->EW2->...->EW6->EW7->NS7->EW1->

ARROW SWITCH:
	On last round at tables 1 to 6

COMMENT:
	Table cards are not required
	Moving pairs are instructed to play twice at Table 7, first EW
	and then NS

A Hesitation Mitchell is a way of adding one round to a standard Mitchell movement to increase
the number of boards in play and also increase the number of opponents met during the session.
It is a single winner movement in which the moving pairs move up one table at a time playing East/West
as in a normal Mitchell Movement, but interrupt their progress in order to play North/South at one table.
After playing North/South for one round, they resume their progress as East/West.
There are stationary pairs sitting North/South at all tables apart from the hesitation table.
In a hesitation Mitchell the number of rounds is one more than the number of tables.
So you can have a hesitation for seven tables playing eight rounds, eight tables playing nine rounds or 11 tables playing 12 rounds.
As it is a single winner movement, there are arrow switches on the last one or two rounds at all tables except the hesitation table.


[M47-3]
3 Tables 4 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	4 sets
	Relay between Table 1 and Table 2

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 3 to table number

PAIR MOVEMENT:
	Pairs 1 to 2 are stationary
	Pairs 3 to 6 move round following circuit:
	->EW1->EW2->EW3->NS3->EW1->

ARROW SWITCH:
	On last round at tables 1 to 3

COMMENT:
	Table cards are not required
	Moving pairs are instructed to play twice at Table 3, first EW
	and then NS		

[M47-5]
5 Tables 6 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	6 sets
	Relay between Table 2 and Table 3

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 5 to table number

PAIR MOVEMENT:
	Pairs 1 to 4 are stationary
	Pairs 5 to 10 move round following circuit:
	->EW1->EW2->EW3->EW4->EW5->NS5->EW1->

ARROW SWITCH:
	On last round at tables 1 to 5

COMMENT:
	Table cards are not required
	Moving pairs are instructed to play twice at Table 5, first EW
	and then NS

[M49]
7 Tables 9 Rounds

NAME:	Double Hesitation Mitchell

SET OUT BOARDS:
	9 sets
	Two relays between Table 4 and Table 5

PAIR NUMBERS:
	EW pairs add 6 to table number

PAIR MOVEMENT:
	Pairs 1 to 6 are stationary
	Pairs 7 to 15 move round following circuit:
	->EW1->EW2->...->EW6->EW7->NS2->NS7->EW1->

ARROW SWITCH:
	On last round at Table 3
	On last three rounds at Table 6

COMMENT:
	This movement is inferior to the 26-board Howell;
	Its great merit is that table cards can be dispensed with if the moving
	pairs are instructed to write down their itinerary at the start of the
	session.
[M51]
7 Tables 12 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	12 sets
	Five relays between Table 7 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 13,14 at Table 1,7

ARROW SWITCH:
	None

COMMENT:
	This movement may be used instead of the full Howell if
	players do not wish to play as many as 26 boards, or if two
	disabled players require stationary seats

[M53]
7 Tables 13 Rounds

NAME:	Howell

SET OUT BOARDS:
	13 sets
	Six relays between Table 7 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 14 at Table 4.

ARROW SWITCH:
	None

COMMENT:
	An excellent Movement: 26 boards is ideal for many clubs,
	and each pair meets all the others in a full Howell



[M55-8]
8 Tables 9 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	9 sets
	Two Relays between Table 4 and Table 5
	Table 8 shares with Table 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 8 to table number

PAIR MOVEMENT:
	Pairs 1 to 7 are stationary
	Pairs 8 to 16 move up round circuit:
	->EW1->EW2->...->EW7->EW8->NS8->EW1->

ARROW SWITCH:
	On last round except at Table 8

COMMENT:
	A useful movement for playing 27 boards at 8 tables
	Moving pairs play twice at Table 8, first EW, then NS
	In the case of 7 tables, Pair 1 should be the phantom as 
        this eliminates the sharing with Table 8.

[M55-4]
4 Tables 5 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	5 sets
	Relay between Table 2 and Table 3
	Table 4 shares with Table 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 4 to table number

PAIR MOVEMENT:
	Pairs 1 to 3 are stationary
	Pairs 4 to 8 move up round circuit:
	->EW1->EW2->...->EW3->EW4->NS4->EW1->

ARROW SWITCH:
	On last round except at Table 4

COMMENT:
	A useful movement for playing 25 boards at 5 tables
	Moving pairs play twice at Table 4, first EW, then NS

[M57]
8 Tables 12 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	12 sets
	Four relays between Table 8 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitters 13,14,15,16

ARROW SWITCH:
	On the last three rounds at Table 3

COMMENT:
	The usual movement for playing 24 boards at 8 tables is a switched
	Mitchell of 8 3-board rounds.
	This 3/4 howell movement gives the opportunity for players to
	encounter 12 opponents and avoids the need for sharing.
		
[M59]
8 Tables 13 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	13 sets
	Five relays between Table 8 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitters 14,15,16

ARROW SWITCH:
	On rounds 8 and 13 at Table 7

COMMENT:
        A useful movement for playing 26 boards in a single session.

[M61]
8 Tables 14 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	14 sets
	Relay between Table 1 and 2
	Five relays between Table 8 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitters 15,16

ARROW SWITCH:
	None

COMMENT:
	For those who prefer a long session of 28 boards

[M63]
8 Tables 15 Rounds

NAME:	Howell

SET OUT BOARDS:
	13 sets
	Three relays between Table 5 and Table 6
	Relay between Table 7 and 8
	Three relays between Table 8 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. 

ARROW SWITCH:
	None

COMMENT:
	A perfectly balanced movement, ideal for a long session of 30 boards

[M65]
9 Tables 8 Rounds

NAME:	Hesitation Bowman

SET OUT BOARDS:
	8 sets, one set each on Tables 1 to 8
	Table 9 (if in play) shares with Table 7, and subsequently
	with other odd-numbered tables in turn, playing the boards
	in reverse order

PAIR NUMBERS:
	NS pairs at Tables 1 to 8 take table number
	EW pairs at all tables add 8 to table number
	NS pair at Table 9 (if existent) is Pair 18
			
PAIR MOVEMENT:
	Pairs 1 to 7 are stationary
	Pairs 8 to 17 move up one able at a time with a hesitation after
	EW9 thus:
	->EW1->EW2->...->EW8->EW9->NS8->EW1->
	Moving pairs skip one table after round 4

Switch:	On last round except at Tables 8 and 9

COMMENT:
	Best for 8 tables with Pair 18 as the phantom.
	With 9 full tables, Pair 18 must be relied on to play the boards in
	reverse order and to locate the correct sharing table.
	Table cards are not necessary, except possibly at Tables 8 and 9.
	If time permits, a 9-round switched Mitchell is preferable
[M67]
9 Tables 12 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	12 sets
	Three relays between Table 9 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 13-18 at Table 1,3,4,6,7,9

ARROW SWITCH:
	At Tables 1 and 7 on the last two rounds
	At Tables 3,6 and 9 on the last round

COMMENT:
	This movement enables twelve 2-board rounds to be played

[M69]
9 Tables 13 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	13 sets
	Four relays between Table 9 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 16-18 at Table 6,7,9

ARROW SWITCH:
	On round 4 at Table 7
	On round at Table 6
	On round 13 at Tables 1,2,6 and 7

COMMENT:	
	This movement allows players to meet 13 opponents.
	An alternative is the 9-table switched Mitchell, which is better
	balanced and does not require table cards.
	Moreover nine 3-board rounds take up little more time than thirteen
	2-board rounds

[M71]
9 Tables 14 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	14 sets
	Five relays between Table 9 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 15-18 at Table 2,3,7,8

ARROW SWITCH:
	On last four rounds at Table 7

COMMENT:
	Another alternative to the 27-board switched Mitchell

[M73]
9 Tables 17 Rounds

NAME:	Howell

SET OUT BOARDS:
	17 sets
	Eight relays between Table 9 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 18 at Table 5

ARROW SWITCH:
	None

COMMENT:
	Although a full Howell movement of 17 rounds is seldom
	needed, the table cards are listed for a Marathon session of 34 boards

[M75]
10 Tables 8 Rounds

NAME:	Switched Bowman

SET OUT BOARDS:
	8 sets, one set each on Tables 1 to 8
	Table 9 shares with Table 1
	Table 10 shares with Table 8, and subsequently with other
	even-numbered tables in turn, playing the boards in reverse order
	Boards move down one table round circuit 8 to 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 10 to table number
			
PAIR MOVEMENT:
	Pairs 1 to 10 are stationary
	Pairs 11 to 20 move up one table
	At the halfway stage, after 4 rounds, there is a skip when EW
	pairs move up two tables

ARROW SWITCH:
	On last round at all Tables

COMMENT:
	Best when there are 9 tables in which case the
	phantom pair must be pair 10.
	With 10 full tables, Pair 10 has to be relied upon to play the boards in
	reverse order, and to locate the correct sharing table. It is appropriate
        for the TD to be Pair 10. Table cards are not needed, except possibly at Table 10.

[M77]
10 Tables 9 Rounds

NAME:	Hesitation Bowman

SET OUT BOARDS:
	9 sets, one set each on Tables 1 to 9
	Table 10 shares with Table 8, and subsequently with other
	tables in turn, playing the boards in reverse order

PAIR NUMBERS:
	NS pairs at Tables 1 to 9 take table number
	EW pairs at all tables add 9 to table number
	NS pair at Table 10 is Pair 20
			
PAIR MOVEMENT:
	Pairs 1 to 8 and Pair 20 are stationary
	Pairs 9 to 19 move up one table at a time with a hesitation after
	EW10 thus:
	->EW1->EW2->...->EW9->EW10->NS9->EW1->
			
ARROW SWITCH:
	On last round except at Tables 9 and 10

COMMENT:
	Best if there are 9 tables with Pair 20 as the phantom.
	Ideal if a late pair (Pair 19) arives after a 9-Table Mitchell
	is under way.
	With 10 full tables, Pair 20 has to be relied upon to play the boards in
	reverse order and to locate the correct sharing table.It is appropriate
        for the TD to be Pair 10.
	Table cards are not necessary, except possibly at Tables 9 and 10.

[M79]
10 Tables 12 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	12 sets
	Two relays between Table 10 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 13-20 at Table 2,3,5-10

ARROW SWITCH:
	As table cards

COMMENT:
	A useful movement for playing 24 boards at 10 tables

[M81]
10 Tables 13 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	13 sets
	Three relays between Table 10 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 14-20 at Table 2,4,7-10

ARROW SWITCH:
	At Tables 2,4,7,8 and 10; See table cards

COMMENT:
	A good movement, marred only by he need for irregular
	arrow switches

[M83]
10 Tables 14 Rounds
	
NAME:	3/4 Howell

SET OUT BOARDS:
	14 sets
	Five relays between Table 10 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitter 15-20 at Table 2,4, 7-10

ARROW SWITCH:	
	On round 10 at Table 10
	On round 13 at Tables 2,7 and 10
	On round 14 at Tables 2,7,9 and 10

COMMENT:
	For those who prefer a long session of 28 boards

[M85]
10 Tables 19 Rounds

NAME:	Howell

SET OUT BOARDS:
	19 sets
	Relay between Table 2 and Table 3
	Two Relays between Table 4 and Table 5
	Relay between Table 8 and Table 9
	Relay between Table 9 and Table 10			
	Four Relays between Table 10 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards

ARROW SWITCH:
	None

COMMENT:
	A perfectly balanced movement, but who wants to play 19 or 38 
	boards in a single session


[M87]
11 Tables but preferably 10 Tables	9 Rounds

NAME:	Switched Bowman

SET OUT BOARDS:	
	9 sets, one set each on Tables 1 to 9
	Table 10 shares with Table 1
	Table 11 shares with Table 9 on the first round, and
	subsequently with other tables
	Boards move down one table round circuit 9 to 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 11 to table number
			
PAIR MOVEMENT:
	Pairs 1 to 11 are stationary
	Pairs 12 to 22 move up one table

ARROW SWITCH:
	On round 8 at Table 1
	On last round at all tables

COMMENT:
	Best if there are 10 tables with Pair 11 a the phantom.
	With 11 full tables, Pair 11 has to be relied on to play the
	boards in reverse order, and to locate the correct sharing table.
	It is appropriate for the TD to play as Pair 11.
        Note that boards E have to be shared amongst three tables in round 5;
	if two-board sets are in use, refer to Manning P20 for the
	necessary modification.

[M89]
11 Tables 12 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	12 sets
	Relay between Table 5 and Table 6

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 11 to table number

PAIR MOVEMENT:
	Pairs 1 to 10 are stationary
	Pairs 11 to 22 move round following circuit:
	->EW1->EW2->...->EW10->EW11->NS11->EW1->

ARROW SWITCH:
	On round 11, at all tables except 5,6,7,11.
	On last round, at all tables except 11

COMMENT:
	Enables 24 boards to be played at 11 tables
	Moving pairs play twice at Table 11, first EW, then NS
	Table cards are not necessary

[M91]
11 Tables 13 Rounds

NAME:	Double Hesitation Mitchell

SET OUT BOARDS:
	13 sets
	Two relays between Table 6 and Table 7

PAIR NUMBERS:
	EW pairs add 10 to table number

PAIR MOVEMENT:
	Pairs 1 to 10 are stationary
	Pairs 11 to 22 move up round following circuit:
	->EW1->EW2->...->EW11->NS2->NS11->EW1->

ARROW SWITCH:
	On round 10, at tables 3,4,8 and 9
	On last round, at all tables except 2,7 and 11

COMMENT:
	Table cards can be dispensed with except at Tables 2 and 11.

[M93]
11 Tables 14 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:	14 sets
	Three relays between Table 11 and Table 1

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards.Sitters 15-22 at Table 1,2,4,6,8-11.

ARROW SWITCH:
	As table cards

COMMENT:
	This movement enables 28 boards to be played at 11 tables


[M95]
12 Tables 13 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	13 sets
	Two relay between Table 6 and Table 7
	Table 12 shares with Table 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 12 to table number

PAIR MOVEMENT:
	Pairs 1 to 11 are stationary
	Pairs 12 to 24 move up round following circuit:
	->EW1->EW2->...->EW11->EW12->NS12->EW1->

ARROW SWITCH:
	On round 12, at all tables except 5,6 and 12
	On last round, at all tables except 12

COMMENT:
	This is the best movement for 12 tables to play 26 boards
	Moving pairs play twice at Table 12, first EW, then NS
	Table cards are not necessary
	In case of 11 tables, Pair 1 should be the phantom

[M95-10]
10 Tables 11 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	11 sets
	Two relay between Table 5 and Table 6
	Table 10 shares with Table 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 12 to table number

PAIR MOVEMENT:
	Pairs 1 to 9 are stationary
	Pairs 10 to 20 move up round following circuit:
	->EW1->EW2->...->EW9->EW10->NS10->EW1->


[M97]
12 Tables 14 Rounds

NAME:	3/4 Howell

SET OUT BOARDS:
	14 sets
	Two relays between Table 12 and Table 1

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards.Sitters 15-24 at Table 2-4,6-12

ARROW SWITCH:
	As table cards

COMMENT:
	Not recommended unless players insist on 28 boards

[M99]
13 Tables 12 Rounds

NAME:	Hesitation Bowman

SET OUT BOARDS:
	12 sets;
	Table 13 shares with Table 11, and subsequently with other
	odd-numbered tables

PAIR NUMBERS:
	NS pair at Tables 13 is Pair 26
	Other NS pairs take table number
	EW pairs add 12 to table number
			
PAIR MOVEMENT:
	Pairs 1 to 11 and Pair 26 are stationary
	Pairs 12 to 25 move round circuit:
	->EW1->EW2->...->EW12->EW13->NS12->EW1->
	with a skip after the sixth round
			
ARROW SWITCH:
	On eleventh round at Tables 1,11 and 13
	On last round at all tables except Table 12

COMMENT:
	Best if there are 12 tables with Pair 26 as the phantom.
	With 13 full tables, Pair 26 must be relied upon to locate the
	correct sharing table adn to play the boards in reverse order.
	It is appropriate for the TD to be Pair 26.
        Table cards are not necessary, except possibly at Table 12 and 13.
	Whether there are 12 or 13 tables, the 13-round switched
	Mitchell is preferable

[M101]
13 Tables 14 Rounds

NAME:	Hesitation Mitchell

SET OUT BOARDS:
	14 sets
	Relay between Table 6 and Table 7

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 13 to table number

PAIR MOVEMENT:
	Pairs 1 to 12 are stationary
	Pairs 13 to 26 move round circuit:
	->EW1->EW2->...->EW12->EW13->NS13->EW1->

ARROW SWITCH:
	On round 13, at all tables except 13
	On last round at all tables except 7 and 13

COMMENT:
	Enables an extra round to be played instead of the more usual
	switched Mitchell of 13 rounds.
	Moving pairs play twice at Table 13, first EW, then NS
	Table cards are not required

[M103]
14 Tables 	12 Rounds

NAME:	Switched Bowman

SET OUT BOARDS:
	12 sets; Table 13 shares with Table 1
	Table 14 shares with Table 12, and subsequently with other
	even-numbered tables, playing the boards in reverse order.

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 14 to table number
			
PAIR MOVEMENT:
	Pairs 1 to 14 are stationary
	Pairs 15 to 28 move up one table
	At halfway stage, after 6 rounds, EW pairs skip, moving up
	two tables

ARROW SWITCH:
	On eleventh round at Tables 1,2,3,4,5 and 14
	On last round at all tables

COMMENT:
	Best if there are 13 tables with Pair 14 as the phantom.
	With 14 full tables, Pair 14 must be relied upon to locate
        the correct sharing table and to play the boards in reverse order.
        It is appropriate for the TD to be pair 14.
	Table cards are not necessary, except possibly at Table 14.

[M105]
14 Tables 13 Rounds

NAME:	Hesitation Bowman

SET OUT BOARDS:
	13 sets;
	Table 14 shares with Table 12, and subsequently with other
	tables

PAIR NUMBERS:
	NS pair at Tables 14 is Pair 28
	Other NS pairs take table number
	EW pairs add 13 to table number
			
PAIR MOVEMENT:
	Pairs 1 to 12 and Pair 28 are stationary
	Pairs 13 to 27 move round circuit:
	->EW1->EW2->...->EW13->EW14->NS13->EW1->
			
ARROW SWITCH:
	On rounds 10 and 11 at Table 12
	On round 12 at Tables 1,12 and 14
	On last round at all tables except Table 13

COMMENT:
	Best if there are 13 tables with Pair 28 as the phantom.
	With 14 full tables, Pair 28 must be relied upon to locate the
	correct sharing table and to play the boards in reverse order.
        It is appropriate for the TD to be pair 28.
	Table cards are not necessary, except possibly at Table 13 and
	Table 14

[M109]
8 Tables 2 Sessions 7 + 8 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 7 sets; Table 8 shares with Table 1
	Session 2: 7 sets; Table 8 shares with Table 1

	After four rounds an eighth set is introduced at Table 2
	sharing with Table 7, replacing the boards that would
	otherwise be played at those tables

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards
	In session 2, the cards indicate in brief the moves required
	according to the number of the round.
			
COMMENT:
	This is a perfectly balanced movement which is suitable for
	a pairs championship of 45 boards
	The first session consists of two separate 4-table Howells; the
	second session is based on two 4-table Howells, but with
	added complications.
	In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.


[M111]
9 Tables 2 Sessions 8 + 9 Rounds

NAME:	Switched Mitchell + Double Howell

SET OUT BOARDS:
	Session 1: 9 sets (Round 0 is not played)
	Session 2: 9 sets
	Table 8 shares with Table 7
	Two relays between Table 8 and Table 9
	Table 9 shares with Table 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 9 to table number
			
PAIR MOVEMENT:
	Session 1:	Pairs 1 to 9 are stationary
			Pairs 10 to 18 move up one table
	Session 2:	As table cards

ARROW SWITCH:
	Session 1: Onrounds 4,5 and 7 at all tables
			
COMMENT:
	Session 1 is incomplete; the players do not play the boards which
	they receive at Round 0, but may make up the boards if curtain cards
	have been prepared in advance.
	The boards for Session 2 must either be dealt at the table, or made
	up in advance by the TD. There are no stationary seats in Session 2.

[M112]
9 Tables 2 Sessions 8 + 9 Rounds

NAME:	Switched Mitchell + Double Howell

SET OUT BOARDS:
	Session 1: 9 sets (Round 0 is not played)
	Session 2: 9 sets
	Table 8 shares with Table 7
	Two relays between Table 8 and Table 9
	Table 9 shares with Table 1

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 9 to table number
			
PAIR MOVEMENT:
	Session 1:	Pairs 1 to 9 are stationary
			Pairs 10 to 18 move up one table
	Session 2:	As table cards

ARROW SWITCH:
	Session 1: Onrounds 4,5 and 7 at all tables
			
COMMENT:
	Session 1 is incomplete; the players do not play the boards which
	they receive at Round 0, but may make up the boards if curtain cards
	have been prepared in advance.
	The boards for Session 2 must either be dealt at the table, or made
	up in advance by the TD. There are no stationary seats in Session 2.


[M114]
10 Tables 2 Sessions 7 + 8 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 9 sets; Table 10 shares with Table 1
	Session 2: 9 sets; Table 10 shares with Table 1

	After five rounds a tenth set of boards is introduced at
        Tables 2 sharing with Table 6, replacing the boards that
        would otherwise have been played at those tables

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards
	In session 2, the roles of 2EW and 6NS are interchanged for Rounds
	6,7,8 and 9.
	The table cards indicate in brief the required pair movements
	according to the number of the round.
	
ARROW SWITCH:
 	None
COMMENT:
	This is a perfectly balanced movement which is suitable for
	a pairs championship of 38 boards
	Session 1 consists of two separate 5-table Howells
	Session 2 is based on two 5-table Howells, but with added
	complications.
        In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.


[M115]
10 Tables 2 Sessions 7 + 8 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 9 sets; Table 10 shares with Table 1
	Session 2: 9 sets; Table 10 shares with Table 1

	After five rounds a tenth set of boards is introduced at
        Tables 2 sharing with Table 6, replacing the boards that
        would otherwise have been played at those tables

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards
	In session 2, the roles of 2EW and 6NS are interchanged for Rounds
	6,7,8 and 9.
	The table cards indicate in brief the required pair movements
	according to the number of the round.
	
ARROW SWITCH:
 	None
COMMENT:
	This is a perfectly balanced movement which is suitable for
	a pairs championship of 38 boards
	Session 1 consists of two separate 5-table Howells
	Session 2 is based on two 5-table Howells, but with added
	complications.
        In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.

[M117]
11 Tables 2 Sessions 10 + 11 Rounds

NAME:	Switched Mitchell + Double Howell

SET OUT BOARDS:
	Session 1: 11 sets (Round 0 is not played)
	Session 2: 11 sets

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 11 to table number
			
PAIR MOVEMENT:
	Session 1:	Pairs 1 to 11 are stationary
			Pairs 12 to 22 move up one table
	Session 2:	As table cards

ARROW SWITCH:	Session 1: On rounds 4,5 and 7 at all tables

COMMENT:
	Suitable for a two-session pairs championship of 42 boards.
	Session 1 is incomplete; the players do not play the boards which
	they receive at Round 0, but may make up the boards if curtain cards
	have been prepared in advance.
	The boards for Session 2 must be either dealt at the table, or made
	up in advance by the TD. There are no stationary seats in Session 2.

[M118]
11 Tables 2 Sessions 10 + 11 Rounds

NAME:	Switched Mitchell + Double Howell

SET OUT BOARDS:
	Session 1: 11 sets (Round 0 is not played)
	Session 2: 11 sets

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 11 to table number
			
PAIR MOVEMENT:
	Session 1:	Pairs 1 to 11 are stationary
			Pairs 12 to 22 move up one table
	Session 2:	As table cards

ARROW SWITCH:	Session 1: On rounds 4,5 and 7 at all tables

COMMENT:
	Suitable for a two-session pairs championship of 42 boards.
	Session 1 is incomplete; the players do not play the boards which
	they receive at Round 0, but may make up the boards if curtain cards
	have been prepared in advance.
	The boards for Session 2 must be either dealt at the table, or made
	up in advance by the TD. There are no stationary seats in Session 2.


[M120]
12 Tables 2 Sessions 11 + 12 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 11 sets; Table 12 shares with Table 1
	Session 2: 11 sets; Table 12 shares with Table 1

	After six rounds, a twelfth set is introduced at Tables
	3 and 10 sharing, replacing the boards that
	otherwise be played at those two tables

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards
	In session 2, the cards indicate in brief the required pair
	movements according to the number of the round.

ARROW SWITCH
	None

COMMENT:
	This is a perfectly balanced movement which is suitable
        for a two-session pairs championship of 46 boards.
	Session 1 consists of two separate 6-table Howells
	Session 2 is based on two 6-table Howells, but with added
	complications.
	In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.

[M121]
12 Tables 2 Sessions 11 + 12 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 11 sets; Table 12 shares with Table 1
	Session 2: 11 sets; Table 12 shares with Table 1

	After six rounds, a twelfth set is introduced at Tables
	3 and 10 sharing, replacing the boards that
	otherwise be played at those two tables

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards
	In session 2, the cards indicate in brief the required pair
	movements according to the number of the round.

ARROW SWITCH
	None

COMMENT:
	This is a perfectly balanced movement which is suitable
        for a two-session pairs championship of 46 boards.
	Session 1 consists of two separate 6-table Howells
	Session 2 is based on two 6-table Howells, but with added
	complications.
	In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.

[M123]
13 Tables 2 Sessions 12 + 13 Rounds

NAME:	Switched Mitchell + Double Howell

SET OUT BOARDS:
	Session 1: 13 sets (Round 0 is not played)
	Session 2: 13 sets

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 13 to table number
			
PAIR MOVEMENT:
	Session 1:	Pairs 1 to 13 are stationary
                        Pairs 14 to 26 move up one table
	Session 2:	As table cards

ARROW SWITCH:
	Session 1: On rounds 2,5,6,7,8 and 11
			
COMMENT:
	Suitable for a two-session pairs championship of 50 boards.
	Session 1 is incomplete; the players do not play the boards which
	they receive at Round 0, but may make up the boards if curtain cards
	have been prepared in advance.
	The boards for Session 2 must be either dealt at the table or made
	up in advance by the Director. There are no stationary seats in Session 2.

[M124]
13 Tables 2 Sessions 12 + 13 Rounds

NAME:	Switched Mitchell + Double Howell

SET OUT BOARDS:
	Session 1: 13 sets (Round 0 is not played)
	Session 2: 13 sets

PAIR NUMBERS:
	NS pairs take table number
	EW pairs add 13 to table number
			
PAIR MOVEMENT:
	Session 1:	Pairs 1 to 13 are stationary
                        Pairs 14 to 26 move up one table
	Session 2:	As table cards

ARROW SWITCH:
	Session 1: On rounds 2,5,6,7,8 and 11
			
COMMENT:
	Suitable for a two-session pairs championship of 50 boards.
	Session 1 is incomplete; the players do not play the boards which
	they receive at Round 0, but may make up the boards if curtain cards
	have been prepared in advance.
	The boards for Session 2 must be either dealt at the table or made
	up in advance by the Director. There are no stationary seats in Session 2.


[M126]
14 Tables 2 Sessions 13 + 14 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 13 sets; Table 14 shares with Table 1
	Session 2: 13 sets; Table 14 shares with Table 1

	A fourteenth set is introduced at Round 8
	and is shared between Table 6 and Table 9

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitters 14,28 at Tables 1,14
	The cards for session 2 indicate in brief the pair movements
	required according to the number of the round.

ARROW SWITCH:
	None

COMMENT:
	This is a perfectly balanced movement for a 2-session pairs
	championship of 54 boards.
	Session 1 consists of two separate 7-table Howells
	Session 2 is based on two 7-table Howells, but with added
	complications: in rounds 8-13, the roles of 6W and 9EW
	are interchanged, and the boards at Tables 6 and 9 replaced by the
        fourteenth set. In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.
 

[M127]
14 Tables 2 Sessions 13 + 14 Rounds

NAME:	Two double Howells

SET OUT BOARDS:
	Session 1: 13 sets; Table 14 shares with Table 1
	Session 2: 13 sets; Table 14 shares with Table 1

	A fourteenth set is introduced at Round 8
	and is shared between Table 6 and Table 9

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	As table cards. Sitters 14,28 at Tables 1,14
	The cards for session 2 indicate in brief the pair movements
	required according to the number of the round.

ARROW SWITCH:
	None

COMMENT:
	This is a perfectly balanced movement for a 2-session pairs
	championship of 54 boards.
	Session 1 consists of two separate 7-table Howells
	Session 2 is based on two 7-table Howells, but with added
	complications: in rounds 8-13, the roles of 6W and 9EW
	are interchanged, and the boards at Tables 6 and 9 replaced by the
        fourteenth set. In the final irregular round players play the boards and the
	opponents which they have not hitherto encountered.


[F8]
Various

NAME:	Rover odd pairs

SET OUT BOARDS:
	Normal as for Mitchell

PAIR NUMBERS:
	As table cards
			
PAIR MOVEMENT:
	NS pairs are stationary
	EW pairs move up one table
	A late arrival becomes a Rover and play at NS tables in turn. The stationery
	pairs are displaced by the Rover and sit out for 1 Round.
	The original NS pairs remain stationary and the EW pairs move normally
	employing a skip or relay movement for an even number of tables.
	On Round 1 the rover is bye and then displaces an indicated NS pair each round.
	The displaced NS pair is bye for one round and returns to its original
	stationary position for all subsequent rounds.
	There are three types of Rover NAME:
	Tables - 11, 13, 17, 19, 23
		On Round 2, Rover displaces NS2 and one each round advances 2 tables
	Tables - 8, 10, 14, 16, 20, 22
		On Round 2 Rover displaces NS2 and on each round advances 2 tables
		until the usual skip of an even-table game. On this round, the EW pairs
		skip 1 Table and the Rover advances to Table 3. Subsequently,
		the Rover resumes the regular advance of 2 tables per round. 
	Tables 9, 12, 15, 18, 21
		On Round 2 the Rover displaces NS2 but, subsequently the progression
		is irregular for bases which are a multiple of 3

ARROW SWITCH:
	None

COMMENT:
	Apart from being useful for late arrivals, no boards are idle
	and there are no relays. 

[F34-4]

4 Tables 7 Rounds

NAME:	Howell

SET OUT BOARDS:
	7 sets
	2 Relays between Table 1 and Table 2
        1 Relay between Table 2 and Table 3

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 8 at Table 1

ARROW SWITCH:	None


[F34-5]

5 Tables 9 Rounds

NAME:	Howell

SET OUT BOARDS:
	9 sets
	4 Relays between Table 3 and Table 4

PAIR NUMBERS:
	As table cards

PAIR MOVEMENT:
	As table cards. Sitter 10 at Table 1

ARROW SWITCH:	None

[MS]
11 round movements for 7 to 10 tables

Whilst John Manning did show the full 6 table Howell (6T 11R 22B 100% balance)
in the EBU Manual, he stated that 11 round movements are little used because the
number of boards played (22 or 33) is inconvenient.
However, many clubs do indeed play 11 rounds especially morning ones and those
with novice players.

The 3 main computer scoring programs used in the British Isles are Scorebridge, Jeff
Smiths and EBUScore. For the 11 round movements (7T 11R 22B, 8T 11R 22B, 9T
11R 22B & 10T 11R 22B) all 3 programs only give Groners movements. Scorebridge
does call some of them BB for Baron Barclay but they are Groners as well.
These 4 Groner movements are complete rubbish. The balance is very poor and the
switching ridiculously excessive. Johns description would have been more colourful!
Balance

Johns 1979 paper was literally a game changer.
For full even table Howells (4, 6, 8 etc) the balance is 100% so that for any pair you
play against, you are on the same side of the scoresheet the same number of times
as on the opposite side.
For full odd table Howells (3, 5, 7, 9 etc), 100% balance can be achieved by
switching compass direction on the second board at a particular table.
The breakthrough achieved by John was solving the problem of incomplete
movements.

A simple summary is that for pairs you do not meet, you should be on the same side
of the scoresheet roughly 7 times out of 8 to compensate for not playing against
them.

Olof Hanner and Hans Olof Halln in their book Movements  a fair approach use a
flawed system for switching incomplete movements. Switching is done irrespective
of whether the pairs meet or not. For example, for a 13 table Mitchell (13T 13R
26B), they recommend switching on rounds 7, 9, 12 & 13.
Computer Program

John devised a computer program to calculate the best switching but unfortunately
this was lost after he died suddenly in 1998.

Ian McKinnon in Australia (www.asecomputing.com) created Jeanie which balances
all movements and more than compensates for the loss of Johns program.
Manning Style 11 round movements for 7  10 tables

Attached are 4 pdfs of draft 11 round movements for 7 to 10 tables. The balance
can be improved slightly with single switches at a particular table on a particular
round but this complicates the movement with little benefit to the balance.
In the table below, the balance of the 4 movement types are given with the number
of switches in square brackets. So for Groners 10T 11R 22B three-quarter Howell,
the balance is 48% (very poor) and the number of switches 44 (ridiculous).
The Jeanie libraries created for all these movements can be sent if required.

Movement       7T 11R 22B   8T 11R 22B   9T 11R 22B   10T 11R 22B
Manning Style  91% [0]      83% [5]      79% [8]      79% [12]
Hanner, Halln 80% [10]     67% [16]     65% [21]     60% [27]
Groner         62% [12]     61% [24]     62% [30]     48% [44]
Farrington     49% 53% 46%

The 9T 11R 22B movement is a double hesitation Mitchell with the pair numbering
the same for round 1 as a 9 table Mitchell so pairs 2, 9  18 are moving whilst pairs
1 & 3  8 are sitting.
The 10T 11R 22B movement is a hesitation Mitchell.